Crypto

This is all a general outline of the whole ecosystem for more detailed tokenomics and instructions on the first launch see here:

Design tokens

and for instructions here:

https://j-3drobot.gitbook.io/3d-robot/

We believe that there will be a strong relationship between this project and the crypto space, this page is all about the crosslinks and development between the two.

Here is a very early sketch of the system, please note the idea is still in early development and you are free to edit, add, or ask questions.

The idea here is to have a crypto ecosystem that facilitates the 3D Robot ecosystem and provides the right resources to the right people, and ensures that the system grows.

IPFS early whitepaper link:  https://ipfs.io/ipfs/QmecjJsz6h13sUkeUSToWsbiC8vDX9eKGR5MyqiuxDVwS1

Dropbox: https://www.dropbox.com/s/ubctgolpfmazija/3DR%20ecosystem%20Whitepaper.docx?dl=0

The fundamental implementation would probably in in Solidity and the Ethereum network, but since there will be lots of transactions and fast speeds are important here, it would be better if it would be running on its own chain here. So the use of the polkadot ecosystem and parachains, it would be possible for the ecosystem to be running on a separate parachain and processing all of those transactions.

Overview
The picture on the right provides a general overview of how the tokens in the ecosystem would work together.

It is important to remember the ultimate goal of this ecosystem, it is to provide efficient infrastructure for the 3D Robot ecosystem to grow, that is the whole goal of the crypto part of this project.

Efficient allocation of resources is key for this project to grow and strive.

Think of this merely as a database of materials and resources and machines out there and a management tool to optimize resource management to ensure maximum efficiency and utilization (this is the sole goal of the exchanges to direct the flow or resources for max utilization).

So that we know where the materials are and who needs them and what is needed to accomplish something else.

Here is a example:

Imagine if mining sand is cheap but mining Aluminum is expensive.

But to build something you need a 10:1 ratio of sand to aluminum.

When you mine a material you only add the materials worth in Central tokens to the system, and then you exchange.

If you overmine the sand its supply goes up and demand goes down, eventually you could mine 1000s of sand tokens and add less value then 1 single aluminum token ( a token represents a certain amount of the material).

Eventually it will make sense for people to stop building sand mining equipment (which are End products build by the robots) and instead to build Aluminum mining products to mine aluminum.

All of this is managed by this ecosystem and its exchanges. Ultimately it is merely a database of all the resources in the ecosystem's storage house (with all individuals being part of that system) with a efficient management algo to ensure maximization of value.

All of the building and mining will be done by robots particularly the 3D Robot so it will be easy to simulate and optimize the situations.

Operation Details
First it is important to remember that there can be infinite forks of this ecosystem (anyone can start their own) and each can have somewhat different set of rules. We actually encourage forking as it increases competition and ensures the best set of rules wins!

Second as of now this system is not yet implemented but we are looking forward to implement it, so right now all these discussions are "theoretical", so details of implementation do not matter yet, but we hope to implement it soon, and thus we care about that stage, and talk about feasibility as well as similar projects here.

Finally it is important to remember that there are really three categories in this ecosystem:

Design stage - People willing to design something and people who need or want certain systems to be designed

Raw Material - going into the 3D Robot and by definition are "fungible"

End Products - Materials coming out of the Robot and by definition are "non fungible" these can be used or have different settings ect.

Governance and Maintenance - It is important to develop this system and maintain it (keep it free of bugs and adding features). It also might be important to have a birds eye view oversight of certain resources.

To ensure long term Development and Maintenance a tax ( a fee on every transaction ) can be introduced and will fund the treasury.

This tax like all other parameters will be a variable and will be adjustable real time in the ecosystem ( in addition to the many versions of forks of the system each a little different for different ecosystems).

Ultimately the people of the ecosystem will decide what that tax is by "voting with their feet", that is if we have many ecosystems that have different options and anyone can fork it and make a new one, individuals will decide which one they want to use or be a part of.

So for example one might have very low tax, but have almost no extra services or benefits, and might be unsafe to use (as bugs or instability might be common).

Another one might have a very high tax but have many benefits and services.

Every village or community can have their own ecosystem, or people can pool together to have a single or multiple very huge large scale systems, there are many solutions, each with its own benefits.

Ultimately there will be a balance and individuals will choose what suits them.