3D Robot Ecosystem

The 3D Robot Ecosystem will be made up of a few parts, and will evolve naturally over time.

The crypto ecosystem will be intended to manage the development and growth of the ecosystem, however in the beginning a different mechanism might be required to do so.

Raw Materials
What is defined by "Raw Materials" will definitely change over time, but has a definite definition and description. Raw Materials are the fungible materials that go into the robot, where as the End Products are the finished non fungible product that comes out of the robot.

This will include but not be limited to:

plastic filament

powders (of various materials)

billets (and other shapes of materials to be melted into other shapes)

raw shapes for machining

2d sheet materials to be cnc routed

And many others.

There is also a separate class of "Imported products", these are really "End Products" that will be imported into a system to be moved around. Since these end products might not have come from the 3D Robot ecosystem itself, they will have to imported in.

A classical example of these will be: Stepper motors, threaded rods, ect.

Any outside system can be imported in.

Designs
All systems have to be designed and they have to be designed well. They should be designed as completely as possible and should take into consideration parametric designs and user experience both while using the end product and while choosing it and building it. And they also have to design subsystems to be used in other systems, this is similar to APIs in computer programing.

If properly done we can have a rich and growing ecosystem, and everyone in it can be healthy and happy.

End Products
These are what comes out of the robot. These are also non fungible, which means that they have different options and could belong to different people and have different usage and condition levels.

It would still be beneficiary if people would be able to trade buy and sell and even borrow these systems as well as being able to build them from scratch (which is always possible).

Of course if something very specific is needed then building from scratch might be necessary. But having the capability of buying it from someone else new or used or just borrowing should be a great benefit.

Governance and Maintenance
This section can be made as big or as small as needed.

As a Libertarian I don't like to much oversight, but maintenance and some growth is needed, and good governance can benefit everyone alot!

First it is important to remember that anyone can fork this project and any aspect of it, then they could also change any of the parameters and go in that direction.

So there will be many version each with its own set of options and people will choose which set they like the most and different sets will be competing with each other.

None the less someone has to develop the underlying code and make sure there are no bugs and hacks and that things work and that they grow and all is well.

Also on the governance side it might make sense (especially as things get bigger) to have a small amount of oversight to ensure that maximum efficiency for a system as a whole is achieved.

So that it might become obvious that if everyone pools together resources that it might become better for everyone to get something done.

So for example shipping might be handled by the system and everyone will pool together for that, or it might make sense to build a bigger machine to make more of a raw material for everyone.

This might benefit everyone.

For the most part the system will figure itself out and individuals will make their own decisions which will stabilize things, but having a birds eye view would sometimes be the best and increase efficiency.

But then again in the end the choice will be the users and we will see which versions of options will work the best!